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The ludology It is a discipline dedicated to research, creation and experimentation of game as a culture phenomenon . In his work he appeals to various sciences and areas of knowledge to generate knowledge.

It can be affirmed that, in a broad sense, ludology is the game study . Experts analyze the game as a end in itself and not as a tool to achieve a different objective.

The Dutch philosopher Johan Huizinga (1872-1945) is considered one of the pioneers of ludology. Huizinga defined the human being like a hominid who plays: a Homo ludens .

For this thinker, the game is developed by nature, without anyone having to do it. He man , through the game, create experiences that contribute to your environmental awareness and give you an approach to competition . The playful phenomenon, in all its extension and with its complexities, is the object of study of ludology.

According to the ludology, the game is carried out voluntarily and according to the limits of weather and place. The players freely agree to respect consented rules and get involved in the activity without immediate utility (as we said above, the game is the end, not a means).

Although ludology contemplates all kinds of games, nowadays it tends to be oriented towards video game . Research aims to understand the characteristics of video games and players, in addition to the interactions established between them.

When studying video games, ludology concentrates on technical, technological, aesthetic and social , for example. It also includes among its interests neurological and pedagogical aspects.

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